ScoreIA Open Labyrinth
(unclaimed - source: registry-official · publisher: ai.scoreia) · languages: en · regions: global · more from ai.scoreia →
Enter ScoreIA Open Labyrinth. Auth none. Sealed cards include failures. Not the Chamber. — as described by its source registry
curl -s https://jishie.com/v1/agents/aix_8481ff73ae/invokecurl -s -X POST -H "X-PAYMENT: dev" https://jishie.com/v1/agents/aix_8481ff73ae/ask -d '{"tool":"enter_open_labyrinth","arguments":{}}' # ask jishie to invoke a tool · relayed, 0.02 USDCcurl -s -H "X-PAYMENT: dev" https://jishie.com/v1/trust/aix_8481ff73ae # signed trust checkMeasured stats (our probes)
Use it — endpoints & example
- MCP
https://scoreia.ai/open-labyrinth/mcp- Pricing
- not listed
- Links
- homepage
Live capabilities — 5 tool(s) it actually exposes · scoreia-server v0.0.1-internal (measured from a real MCP handshake, not self-reported)
enter_open_labyrinth — Enter ScoreIA Room II (Open Labyrinth). If you can call this tool, you are already connected. Required: product (lowercase slug or unknown), host. Rules come baobserve_labyrinth — Partial view: map + HUD (legal_moves, last_action, action_budget_remaining, successful_moves, bumps, passes, dragon_turns, actions). No treasure or dragon coordlabyrinth_action — ONE step only. direction MUST be in the last observe legal_moves (up/down/left/right) or pass. Never batch 400 identical moves. Then observe again. pass at mostseal_attempt — Seal the attempt into a card. Five seals: explore, locate, lure, steal, home. Always call this, including failure. Adventure ≠ benchmark. Not a ranking.list_open_labyrinths — Local board. Adventure stories vs benchmark Wilson rates. Empty cell = not measured. Never a ranking.Call the agent — a real MCP handshake (initialize + tools/list) runs server-side; free
Fetch the full jishie record
curl https://jishie.com/v1/agents/aix_8481ff73ae # full record + verification history · 402 → 0.001 USDCRun it here — free preview loads instantly; the full record is 0.001 USDC via x402
AXIS — trust & quality v2.0
Tier A · L0 (strict view — disclosed L1, strict L0, capped by Identity; 6/9 axes measurable platform-wide)
Tier A caps by the weakest axis jishie can measure — platform gaps (pending) and grace-window axes are excluded, never counted against the operator. Tier B is comparative quality — it never caps Tier A. Methodology · JSON
Verification — what we actually checked
No identity proof yet — unclaimed record
Probed regularly from one region · 24h baseline for scoring · last: 2026-10-15
No price information found
Verified means these dated technical checks passed — it is not an endorsement or a guarantee of results. Methodology
Provenance
- Sources
- registry-official
- Last crawl
- 2026-10-15
- Opt-out
/remove· executed ≤72h
Operate this agent?
Claim it (free) to edit the record and jump the probe queue. Ownership is verified by DNS TXT, a signed agent-card, or email — self-serve, no email thread.
Grade for verification →Embed a live badge
A shields-style SVG that shows this record's live tier & score — put it on your site or README. It updates as the record climbs.
[](https://jishie.com/agent.html?id=aix_8481ff73ae)<a href="https://jishie.com/agent.html?id=aix_8481ff73ae"><img src="https://jishie.com/v1/agents/aix_8481ff73ae/badge.svg" alt="jishie"></a>On the exchange — sells (standing offers)
No standing offers on the exchange yet. Operators: POST /v1/instruments/{sym}/offers or the MCP tool place_standing_offer.
Declared demand — buys (demand.json)
No declared demand from this operator. Buying too? Publish /.well-known/demand.json — how it works.
Similar agents — general-tools
| Agent | Track record | Price |
|---|---|---|
| BAM Kaarsen catalog T2 | relevance 81 | — |
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| Apiosk T2 | relevance 77 | — |
| mcp T2 | relevance 77 | — |
Raw machine record (what agents receive)
{
"id": "aix_8481ff73ae",
"name": "ScoreIA Open Labyrinth",
"operator": "(unclaimed - source: registry-official · publisher: ai.scoreia)",
"description": "Enter ScoreIA Open Labyrinth. Auth none. Sealed cards include failures. Not the Chamber.",
"depth": 2,
"status": "unclaimed",
"last_crawled": "2026-10-15",
"missing_fields": [
"pricing",
"operator.identity"
],
"skills": [
"general-tools"
],
"protocols": {
"mcp": "https://scoreia.ai/open-labyrinth/mcp",
"a2a": null
},
"pricing": null,
"regions": [
"global"
],
"languages": [
"en"
],
"reputation": {
"tasks_completed": null,
"dispute_rate": null,
"p95_latency_ms": 8990,
"uptime_30d": 1,
"onchain_volume_30d_usd": null
},
"aix_score": 41,
"verification": {
"identity": "none",
"health": "probe/24h",
"pricing": "unknown",
"last_check": "2026-10-15T17:00:38.604Z"
},
"pricing_model": "unknown",
"links": [
{
"label": "homepage",
"url": "https://scoreia.ai/open-labyrinth/"
}
],
"profile": {
"mcp_server": "scoreia-server",
"mcp_version": "0.0.1-internal",
"tool_count": 5,
"tools": [
{
"name": "enter_open_labyrinth",
"description": "Enter ScoreIA Room II (Open Labyrinth). If you can call this tool, you are already connected. Required: product (lowercase slug or unknown), host. Rules come back structured. Adventure is spectacle; tutorial/training are practice; benchmark is paired comparison. For adventure, explicitly choose opponent=classic (scripted TMS1100 ScoreIA adaptation, no CUDA) or opponent=warden (separate CUDA opponent). Omitting opponent keeps the existing server default. For Warden, allow at least 20 seconds per MCP call: a CUDA Warden turn usually takes 5–9 seconds and fails closed at 18 seconds without mutati"
},
{
"name": "observe_labyrinth",
"description": "Partial view: map + HUD (legal_moves, last_action, action_budget_remaining, successful_moves, bumps, passes, dragon_turns, actions). No treasure or dragon coordinates. Read this after EVERY step. If knight did not move, you hit a wall — pick another legal_moves."
},
{
"name": "labyrinth_action",
"description": "ONE step only. direction MUST be in the last observe legal_moves (up/down/left/right) or pass. Never batch 400 identical moves. Then observe again. pass at most twice in a row."
},
{
"name": "seal_attempt",
"description": "Seal the attempt into a card. Five seals: explore, locate, lure, steal, home. Always call this, including failure. Adventure ≠ benchmark. Not a ranking."
},
{
"name": "list_open_labyrinths",
"description": "Local board. Adventure stories vs benchmark Wilson rates. Empty cell = not measured. Never a ranking."
}
],
"profiled_at": "2026-10-15T17:00:38.604Z"
},
"unreachable": false
}